Applied Maths

LEAVING CERT

APPLIED MATHS

(HIGHER LEVEL)

Topics

1. Vectors
Represent vectors in terms of i and j components and in polar form
Apply and interpret vector algebra
Calculate and interpret the dot product of vectors
2.Kinematics(Linear Motion with Constant Acceleration)
Describe the motion of a particle in 1D; position, displacement, velocity, acceleration and time.
Graphical Representation of velocity-time graphs and displacement -time graphs.
The kinematics formulae under constant
acceleration
• v = u +a t
• s = ut + ½a t2
• v2 = u2 +2as

• s = t(u+v)/2
3. Projectiles
Solve projectile motion problems involving displacement, velocity and time.
Calculate time of flight, maximum height and maximum range on horizontal planes.
4. Dynamics(Connected Particles)
Draw force diagrams for particles on a horizontal or inclined planes
Resolve forces along and perpendicular to inclined planes
Solve dynamic problems on rough and smooth surfaces
5. Collisions
Solve dynamic problems involving particles that collide directly and obliquely.
Apply the Principle of Conservation of Momentum
Apply Newton’s Experimental Laws for collisions
Calculate the Coefficient of Restitution for elastic and inelastic collisions.
6. Difference Equations
Identify real-world situations which can be modelled by difference equations.
Derive difference equations for real-world phenomena involving incremental change.
Analyse, interpret and solve 1st & 2nd order difference equations.
2nd Order: un=l(α)^n+m(β)^n
7. Networks and Graphs
Use and apply the following network terminology: vertex / node, edge/arc, weight, path, cycle.
Distinguish between connected and disconnected graphs, and between directed and undirected graphs.
Represent a graph using an adjacency matrix, and reconstruct a graph from its adjacency matrix.
Perform multiplication of square matrices & interpret the product of adjacency matrices.
Use Kruskal & Prim’s algorithm to find minimum spanning trees.
8. Dynamic Programming and Shortest Paths
Apply Bellman’s Principle of Optimality to find the shortest paths in weighted networks.
Apply Dijkstra’s algorithm to find the shortest paths in a weighted network
Apply the concepts of Critical Path, Early Times, Late Times and Floats to Project Scheduling.
9. Circular Motion
Solve problems involving the dynamics of a particle moving in a Horizontal or Vertical circle.
10. Differential Equations
Identify real-world situations which can be modelled by differential equations
Solve differential equations
• first order separable
• second order which can be reduced to first order